+100% crafting skill progression.
+100% to Dimensional Magic skill progression.
50% resistance to non-consensual dimensional effects.
You have an eidetic memory for languages and an intuitive grasp of grammar. You learn new languages and dialects at incredible speed.
You can gain bonus attribute points through training up to a maximum score of ten in each attribute.
Attributes
Passives (4/5)
Active Skills (11/12)
Intrinsic Skills (11/12)
Divinity
Whenever you use a teleport or portal skill, you may spend 1 stack of Blessed to reduce the mana or stamina cost of that skill to 0. Additional stacks of Blessed must be spent for each effect that increases the resource cost of that teleport or portal, such as a mana shape, doubling the Blessed required with each additional effect.
Notable Achievements
Languages
English
Hiwardian
Loward
Othertongue
Loson’binora
Imperial
Zng
Notable Equipment
Inherent: STR 25
Requirements: STR 25, FOR 30, INT 30, CHA 10, LCK 10, AGI 10
+77 Physical DR (25 Inherent)
+10 Fire DR
+32 Spiritual DR
+32 Divine DR
+67 Mystical DR (25 Inherent)
+32 Dimensional DR
+100 Health Regen
+180 Stamina Regen
Whenever you are hit by a hostile spell, you absorb 10% of the mana spent on that spell.
While wearing this ring you’re granted +100% to your health regeneration.
Requirements: WIS 30, Dimensional Magic 30
+60% to the range of your teleports.
:O
Made with the gratitude of the Ravvenblaq family for use by Esquire Arlo Xor’Drel, this modular targe has been crafted from the essences of an atrocidile abomination and the c’thon known as Ihbriobrixilas by the renowned smith and mana-weaver Ealdric Ravvenblaq Junior. The shield was meticulously forged and woven to custom-serve the unusual needs and abilities of the recipient. It is the first and only shield of its kind.
Strength 10, Intelligence 10, Wisdom 10 Specialized Requirements: Dimensional Attunement (Effect 1)
High. This item will halt even the fangs of the mighty Chihuarberus, although it will fall short of mitigating the slavering maw of the Demihuahua.
1) The modular slabs of Gracorvus have been woven with Ihbriobrixilas’ ability to defy gravity by altering space, along with its capacity for directing eight limbs simultaneously. This allows the user to rearrange the modular slabs of Gracorvus into a new configuration by spending 1 mana. This also allows the shield to float in place at the cost of 1 mana per minute, or move at the command of the wielder at a cost of 1 mana per second, at a speed of up to [Intelligence score] yards per second. Each individual slab can also be directed independently by the wielder at the same speed at a cost of 0.5 mana per second per plate, though the cognitive load of doing so increases substantially for each additional slab beyond the first.
2) The core of Gracorvus has been woven with an atrocidile’s frightful presence. While wielding this item in any of its assembled configurations, non-sapient enemies will perceive you as significantly more threatening than they otherwise would, and sapient creatures must succeed on a Wisdom save or suffer the same. This may cause enemies to fight, flee, or piss themselves, depending on their nature.
UwU
The name may be long, but we bet you’re longer, rawr.
None. It’s a feather boa. It won’t even stop an agitated chihuahua.
1) There is an increased chance that dames and jobbies will think you’re keen and try to make you their daddy. This item somehow makes you sexier than you already are.
2) You’re not the man they think you are at home. Tales of your heroic deeds are more likely to spread and take on an exaggerated form. It’s technically not lying if you fail to correct your rabid fans when they talk about the triple-backflip you performed while killing a Greater C’thon. At level zero. By yourself. And *checks notes* with your goddamn bare hands! Badass alert! Relevant actions must be performed while wearing this item to gain the benefit of this effect.
OwO
Hurt them, hurt me, hurt yourself. Hurt anybody you want, baby.
Minimal. This item will stop an agitated chihuahua, but not much else.
1) You are more likely to succeed during attempts to intimidate, frighten, or outright scare the daylights out of people. You gain a bonus to this ability if you wear the vest open and without a shirt, showing off your manly chest hair and rock-hard abs.
2) Whips, chains, handcuffs, and lethal weapons. You’re a masochist and it’s time to admit it to yourself. Not only do you like pain, you revel in it. When taking damage you recover a small amount of stamina based on the amount of damage you received. We won’t tell you how much, because we know you’re eager to find that out for yourself. You also gain a bonus to this ability if you wear the vest open and without a shirt, showing off your manly chest hair and rock-hard abs. Did we say rawr already? Fuck it. Rawr again, baby.
Junior Jumbuck
1) It’s stylish.
2) Soul-Sight - My dearest Arlo, you’ve realized that making Soul-Sight your own means more than gaining simple competency. Your identity informs the ability, and the ways that you use it to see the world can be as unique and personal as your bohemian fashion choices!
If you’re seeing this message, then you’ve now realized the way that these revelations can be used goes well beyond the default settings baked into them by whatever divinity they draw power from. The same is true for all revelations! Will you keep this secret to yourself and hoard the power that it grants? Will you share it with your closest allies? Maybe you’ll shout it out for all the world to hear! I could take a guess at what you’ll do, but I hate to prognosticate when the potential outcomes are so unpredictable!
Now that I have imparted unto you this divine wisdom, let’s move on to the interesting bit: more buffs!
3) Extrinsic Intrinsics - Your bonded familiar is a quirky pet, and I find the way that the System bound your fates together to be both unique and unusual. The System even went so far as to grant you a shared intrinsic skill: Dungeoneering! Well, if there’s one thing I adore about new and untested abilities, it’s that they are ripe for exploitation!
Using the soul connection between yourself and Grotto, you can share more than just Dungeoneering. In fact, I’ve figured out a way to allow you to share all of your intrinsic skills with the little fellow. How broken is this capability? No idea, but I’m eager for you to find out!
Dig deeper into the connection between yourself and Grotto to unlock this item’s next effect!
Throwing Hammer
This is an evolving item
Total requirements from smith: 85
Total requirements from legendary affix: 40
Minimum skill lvl to create: 70 (57 from req, but 70 for legendary)
Requirements
STR 20, INT 40, Blunt 25, Dimensional Magic 20, Mystical Magic 20
Effects:
1) Somncres can be summoned and dismissed at will. (Dimensional 10)
2) Whenever you make a thrown weapon attack with Somncres you may create up to X Fleeting copies, where X is your INT/10. Each copy costs 2 mana to create. These copies possess all qualities imbued into Somncres at the moment the copies are created. (Mystical 10, Blunt 10, STR 10)
3) Each Somncres copy can be individually assigned to a target for 1 additional mana. (Mystical 10)
4) +100 Health Regen (STR 10)
5) +80 Mana Regen (INT 20)
6) +30 Armor Penetration to attacks made with Somncres (Blunt 15)
7) +60 damage to Dimensional attacks while wielding Somncres (Dimensional 10, INT 20)
Requirements: INT 20
Effects:
+20 damage to elemental spell attacks
Mana Capacity: 45/45
Spell Slots: 2/2
Stored Spells:
Explosion!+
Elemental Barrier
Mana capacity: 25/25
Spell Slots: 1/1
Stored spells:
Explosion!+
Automatically butchers and cooks animals placed into inventory.
Two-Handed Mace
To Spike,
In commemoration of the day we feasted upon the life’s blood of our foes.
With love,
Dru
Requirements: STR 40, Blunt 40
Effects:
1) This weapon deals an additional 100% damage when wielded with two hands.
2) Whenever this weapon deals damage it applies Bleeding/minute equal to your STR plus your Blunt skill level. Critical strikes apply twice this amount.
3) Once per hour you may increase your health regeneration by an amount equal to the combined Bleeding/min of enemies within a number of feet of you equal to your STR. This regeneration increase lasts for 1 hour.
The List
Sigil in the southeastern skies?
Ask a fairy about the deal with Hysteria
Armor Clothes Beam??
Training - Dungeons
Find More Exotic Materials
Backdoor soul stuff - Grotto subprocesses
Grotto Revelations - Xim communion
Brood King? Hidden Delver? What’s up with Shog? - ask Shog when he gets back
Grotto’s (un)hidden secrets.
Accrue power! Dominate our enemies! Attain immortality so that we might live forever! - (Added by Grotto. Ignore. Or don’t?)
Create reality anchor point for Closet - Hiward for central global location?
As an incarnation of a divine being, you inherit your racial abilities directly from their domain.
You are immune to all mind-controlling effects that would deter you from your overarching goals. You cannot be compelled to act against your truest desires.
As a golem, your body is an artificial construct. You do not suffer from Bleeding and body parts that are lost or destroyed can be readily replaced by a skilled Golemancer. Your original golem body has been modified, however, and you still experience the majority of other biological functions and vulnerabilities shared by organic entities.
You are skilled in the ancient art of the Mirtasian Cadence. You may establish a dance and rhythm prior to casting a spell. If you do so, you gain a 10% mana cost reduction to the first spell you cast, and an additional stacking 10% mana cost reduction to each spell cast in sequence with the previous spell, so long as you maintain your cadence. This cost reduction caps at 40%, and the bonus resets once the fourth spell has been cast in the sequence.
Attributes
Passives (5/5)
Active Skills (7/7)
Intrinsic Skills (12/12)
Divinity - None
Notable Achievements
Languages
Hiwardian
Mirtasian
Celestial
Notable Equipment
Requirements:
LCK 20
Once per day, one of the following effects may occur, although you may not choose when or if one triggers.
1) An attack you make that would otherwise miss miraculously hits.
2) An attack made against you that would otherwise hit miraculously misses.
Requirements: Etja Nothosis, Escalated Delver
Effects:
1) This wand can be used as a focus for Mystical spells. When used as a focus, it adds +10 damage to all Mystical attacks.
2) Whenever you hit an entity with a Mystical attack, you may choose to deal Force damage equal to your Mystical Magic skill level to all entities of your choice within 5 feet of the target.
3) Your maximum number of Blessed stacks is increased by 6.
4) While performing the Mirtasian Dance, your attacks deal an additional X damage and you gain +X to your dodge pool, where X is your Incantation skill level.
Draw the line.
Requirements: INT 20, Mystical Magic 20
Effects:
1) +20 mana regen
2) Whenever you cast a spell that creates a line extending from you, you can duplicate that line in a different direction by spending mana equal to the spell’s mana cost.
3) Whenever you are targeted by a spell that is a line, you can spend mana equal to that spell’s mana cost to redirect the line in a different direction extending from you. If you do, the spell has no effect on you.
A staff of office for the Archon of the Fifth Court, crafted by the scorned lady known to you only as The Mimic. It would eventually come to light that the Archon himself had also been crafted by The Mimic, a treachery that led to the collapse of the judiciary and enabled a violent coup against the realm’s emperor. This staff may serve as a symbol of your strength, or a promise of retribution to those who would oppress you.
WIS 20, Divine 10
1) Spell Mimicry: You may imbue this staff with a charge of any spell you can cast by spending an amount of mana equal to that spell’s cost plus 10. This item may only be imbued with 1 spell at a time, but up to 5 charges of that spell may be stored. If the spell is channeled, each charge may store up to 6 seconds worth of channeling. The maximum amount of mana that can be stored within this item is 100, excluding the 10 additional mana required to imbue each charge.
2) Archon’s Faith: While wielding this staff, your Divine Magic skill is considered to be 5 higher.
3) Spells you cast may originate from the head of this staff.
WIS 20
Whenever you would spend mana, the amount you spend is reduced by 10%. The minimum cost reduction from this effect is 1 mana (1 mana every 6 seconds while channeling), but cannot reduce the mana cost to less than 1.
Requirements: STR 10, SPD 10, AGL 10, CHA 30, LCK 30
Effects:
+35 Physical DR
+40 Spiritual DR
+30 Divine DR
+25 Mystical DR
+20 Dimensional DR
+40 to maximum Dodge Pool
+10 to Dodge Recovery
+50 Health Regeneration
+60 Stamina Regeneration
+80 Mana Regeneration
When worn as a full set, this armor will consume mana to fully repair itself from any damage over the course of 1 minute.
Mana Capacity: 60/60
The Loson culture has instilled in you an intense focus towards singular mastery. The first intrinsic skill you gain increases in level 100% faster.
As a Geulon, you possess an additional 30 feet to your darkvision, you can swim as fast as you can run, and your Stealth skill is considered to be 10 higher than listed.
You were born in the same shadow that touched the moon, granting you long strides across darkness. Your movement speed increases as the ambient light level decreases, with no bonus in direct sunlight up to a maximum of 100% bonus movement speed in total darkness.
Attributes
Passives (4/5)
Active Skills (9/12)
Intrinsic Skills (12/12)
+100% Alchemy
Divinity
Notable Achievements
Languages
Loson’binora
Hiwardian
Imperial
Notable Equipment
It is wise to consider why some knowledge is forgotten.
This tome contains the experimental findings of an unknown witch whose name and work have both been lost to time. Within its pages are a selection of spells that may be of interest to a mage with a penchant for inflicting harm. Additionally, there are several recipes that could be of use to an alchemist with the requisite moral flexibility. The handwritten notations and illustrated techniques used by the witch to accomplish her research may also serve as fascinating bedtime reading for the morbid historian.
Requirements: Nuralie Vyxmeldo’a, Escalated Delver
Effects:
1) Fire DR +10
2) Techniques that require a charge time are treated as though they have been charged for an additional 6 seconds.
3) While undetected, you are always considered to be aiming.
4) When you are hit by a hostile spell, you absorb 10% of the mana spent on that spell.
5) Immutable
Requirements: AGI 10, LCK 10
+50% damage on crit when used alone, or +100% extra when wielded together.
Requirements: Intelligence 40, Spiritual Magic 20
+60% to the range of your Sense abilities.
AGL 30, Tailoring 10
+180 Stamina Regen
+750 to inventory space
+500 to inventory space for crafting materials
INT 20
+40 to maximum mana
+80 mana regen
Forged by the renowned bowmaker, Altarea Ravvenblaq, from the essence of a divine avatar’s soul, this bow possesses a powerful hunger to sate all of your worldly desires.
Divine 10, Archery 20, AGL 20
Light Armor Set
AGI 30, SPD 30, INT 30, CHA 10
+25 Physical DR
+20 Spiritual DR
+55 Mystical DR
+60 Dimensional DR
+120 Dodge Pool
+30 Dodge Recovery
Improved self-repair
+100% crafting skill progression.
You are immune to common environmental hazards, such as regions of extreme heat or cold. You can survive for twice as long without food, sunlight, water, or breathable air than a normal human. The first stack of
you receive has no effect, and to become
requires an additional stack of fatigue. When you recover from being exhausted, you are not fatigued.
You are born with a larger stature than normal for your genetics. You gain +50% weapon skill progression when using two-handed weapons. You gain a +25% damage bonus when fighting creatures smaller than you.
Attributes
Passives (4/5)
Active Skills (11/12)
Intrinsic Skills (11/12)
+150% Blades
Divinity - Nephithaya, Goddess of Ancestry
Notable Achievements
Languages
Hiwardian
Imperial
Timalingua
Notable Equipment
Items made from this material can only be wielded by members of the Ravvenblaq family.
All weaves imbued into this item are 100% stronger if crafted by a member of the Ravvenblaq family.
Requirements: STR 40, SPD 20, AGI 20, FOR 40
+16 DR All (24)
+86 Physical DR (129)
+60 Health Regeneration (90)
+240 Stamina Regeneration (360)
+160 Dodge (240)
+40 Dodge Recovery (60)
While Berserk, you gain +68% resistance to hostile mind-affecting abilities. (100%)
This item can only be wielded by members of the Ravvenblaq family.
+1 Spiritual Defense / level (+24)
+4 Physical DR / level (+96)
+2 Bleeding threshold / level (+48)
+2% Slow & Immobilize resist / level (48%)
Set Bonus: As long as you are wearing at least 4 pieces of Ravvenblaq Regalia, your weapon attacks with Blades gain a bonus equal to 2 * Level. (+48)
This outrageously long and razor-thin sword was one of the first mastercraft swords forged by arcane blacksmith Ealdric Ravvenblaq Jr., and thus one of the first bespoke mana-weaved swords that defied conventional forging techniques. The 20-foot long blade is less than a quarter of an inch thick and only 1 inch wide, with a very slight curve, designed for maximum reach while maintaining the lightest possible profile for maximum speed.
Such a blade would be structurally impractical to the point of uselessness were it not for the magical qualities imbued in its forging, and so was a daring experiment in the nature of arcane smithing. The experiment proved exceptionally successful, with the sword having now been used by three generations of Ravvenblaq Delvers specializing in two-handed swordsmanship techniques that can take advantage of such a massively long and thin blade.
As the blade is so light given its size, it is easily deflected without proper strength and form, especially at its furthest ranges. Thus, despite its appearance, it is best suited for high-Strength builds backed by exceptional skill in order to push through opposing blocks and parries when engaging in DvD combat.
Kazandak has the following properties.
STR 20, AGL 10, SPD 20
Kinetic and Spectral attacks made with this weapon gain a +20 bonus.
The wielder can focus to shorten the blade to 3 1/2 feet, or extend it to its normal length of 20 feet.
This weapon is immune to physical damage and any attempt to alter its shape or function, other than by the Collapsible feature.
Requirements: STR 58, WIS 40, Brawling 40
Effects:
This weapon may make Mystical attacks. When making Mystical attacks with this weapon, it gains a +58 bonus.
This weapon may make Spectral attacks. When making Spectral attacks with this weapon, it gains a +80 bonus.
When drawn, this weapon ends the Berserk status on its wielder. On hit, this weapon ends the Berserk status on its target.
An exceptionally high-quality cloak earned as a System reward by the Delver Yaretzi of Seaward. It has since been adorned with equally high-quality–and gaudy–gemstones mined in the Littan province of Seqaria. This cloak grants its user the ability to fly, while simultaneously letting everyone around them know how fucking awesome they are.
AGL 20, SPD 20
Allows the user to fly at their normal movement speed. Allows the user to perform any action while airborne as though they were on the ground.
Requirements: FOR 20, Blades
+40 to your Rage threshold.
You cannot be disarmed of, or forced to drop, your weapon.
You gain a bonus to your flying speed equal to half your normal movement speed.
30
16 (Effective Level: ??)
+50% resistance against fear and sleep effects. You do not experience nightmares, and can easily fall asleep under most conditions. You gain +30 feet to your darkvision range.
Abilities that change or manipulate the body are 50% stronger.
Your Blunt and Divine intrinsic skills advance 50% faster.
Attributes
Passives (5/5)
Active Skills (11/12)
Intrinsic Skills (11/12)
+50% Blunt
+50% Divine
+50% Athletics
+10% All
+100% All to 10
+1 Slots if maxed and all at 10+
Divinity
You and all allies who can perceive you gain a bonus to all attacks equal to your CHA against profane targets. The first time each ally hits the same profane target with an attack, you gain 1 blessing.
As an action, you can spend 5 blessings to declare any entity you can name or perceive as profane to you, provided your deity allows it. Consider this carefully.
Notable Achievements
Languages
Hiwardian
Othertongue
Eldritch
Notable Equipment
Madrin Shield
A seven-foot-tall spiked great shield that weighs 3,000 lbs.
Requirements: STR 40
+60 Block Value
Applies 40 Bleeding on block.
Requirements: Xim Xor’Drel, Escalated Delver
1) Your weapon attacks absorb 5 mana from the target.
2) +10 fire DR
3) Your skills that impose the Fear status are 25% cheaper.
4) Your transformations last twice as long. If they are sustained, they instead cost half as much to sustain.
5) As an action, you can transform into a Wraithclaw, gaining the following effects.
Requirements: AGI 10, INT 10, CHA 30
+60 Spiritual DR
+20 Dimensional DR
+10 Mystical DR
+120 Mana Regen
+20 movement speed
Your jump height is increased by 20
Your jump distance is increased by 40
Your climbing speed is increased by 20
Your swim speed is increased by 20
+60 Stamina Regen
The duration of your transformations is increased by 1 minute per piece equipped (5 minutes).
Why stress when you could be wearing MegaStretchTM? This premium Wyldweave edition of the MegaStretchTM transformation lineup will not only grow with the wearer to several times its original size, but also provides a snug and secure fit that will automagically adjust itself to accommodate a variety of bodily transformations. Here at MegaStretchTM, we understand your body type, and that’s whatever the f*ck you want it to be!
Blunt Weapon
Requirements: CHA 40, LCK 10, Divine Magic 50
1) When you hit with this weapon, the target is Ignited. (CHA 20)
2) Whenever you Ignite an enemy with this weapon, they gain 1 stack of Cursed and 1 additional stack of Cursed every 6 seconds thereafter for so long as they are Ignited. (Legendary - Divine 20)
3) Whenever you Ignite an enemy with this weapon, you gain 1 stack of Blessed. (Legendary - Divine 20)
2) This weapon may convert any attack made with it to Infernal. When making Infernal attacks with this weapon, it gains a +10 Infernal damage bonus for each Divine Magic evolution you possess (Currently: 30). (CHA 20)
3) Your Blessed capacity is increased by +8. (Divine 10, LCK 10)
LCK 10
+10 Social Defense
+10% Intrinsic Skill Progression
CHA 30
+60 to all healing applied through active skills
Your Fear effects last 6 seconds longer
Athletics 20
Athletics improves +50% Faster
Divine Magic 20
This ring adds +8 to your Blessed capacity.