The pair clashed through the air and sent new plumes of ash reaching for the sky when they landed. Varrin recovered quickly, standing to meet Hep, but found another bolt of lightning instead. It bucked Varrinâs chest like a ten-thousand pound horse, sending the man skipping back across the terrain, followed by orbs of flame that detonated all around him. When Varrin recovered, he realized that Kazandak was gone.
Hep swung his blade, deflecting and parrying attacks from Varrinâs second clone as he marched forward, the first clone having already expired. Kazandak was buried in the coals, its hilt sticking up at waist-height. Hep reached to pull it from the ash, ignoring the frantic attacks from the clone.
But Kazandak was an heirloom, and not one that could be shared with anyone other than a Ravvenblaq. Hepâs hand passed through the hilt, and he let out a growl as he pulled back from it. He turned and charged at Varrin instead, while Varrinâs clone grabbed the weapon from where it lay.
Varrin pulled a different sword from his inventory, an artless slab of dark iron. It was ten feet in length, heavy as a loaded wagon with mules included, and built entirely for killing spells. When he brought it out, the fire engulfing him was immediately extinguished.
Varrin chose this blade because heâd had a moment of insight about Hep. One that explained the manâs control over his Rage, and also his sudden shift away from pure techniques. The man had invested deeply into Wisdom. High Wisdom meant high mana, and ignoring that resource pool would have been foolish. Hep was a spellblade, although heâd waited until late into the fight to start using any skills that drew on mana as opposed to stamina.
Varrin mirrored Hepâs charge. The ruby warrior sent forth flaming orbs and bolts of lightning that Varrin struck from the air with his blade. When they drew close, the air before Hepâs helm swirled into a vortex, and the man breathed out a mighty gout of fire.
Varrin set his feet and swung the dark-iron greatsword through the inferno, cutting it down the center and sending a wave of countermagic back at Hep. The force struck the calderaâs master in the face, and the flames died as Hep stumbled back a step.
Varrin finished his charge with Hep recovering an instant before he arrived. The ruby warrior brought his sword up to block, but his position was awkward. Varrin made a split-second decision and changed his target, bringing the greatsword down across Hepâs unguarded wrist.
The manâs hand went flying, and his sword clattered to the ground. Varrin swept his blade around, carrying its momentum forward into another heaving attack, but Hep himself brought out a second blade as well, held in his remaining hand and glinting with myriad colors. The swords cracked against one another, and it was clear from the sound that neither weapon was Immutable.
Varrinâs anger surged as Kazandak fell from the cloneâs fading hands, and though he was now alone and far closer to dead than heâd like, he still had a sliver of stamina and a man to kill.
Varrin ran at Hep, and the man turned to guard with his strange sword, but lifted his arms at the last moment. Varrin connected with Hepâs abdomen, the dark-iron sword sinking through the Immutable armor until the back of it had disappeared. Hep took the grievous wound in exchange for bringing his weapon down onto Varrinâs head.
The ruby warrior struck Varrinâs helm with a light tap.
All Varrinâs fury drained from the world, and his Rage dropped back down to ten. The Berserk status ended, and he blinked to clear his eyes of sweat and blood, and to clear his mind of confusion over what had just happened.
âYou got me, kid,â said Hep. âYou win. Iâm about to bleed out, and I canât fix it if weâre fighting.â
Varrin looked at Hep. His armor was unscathed, and one would be hard-pressed to believe he was nearly dead, but a glance down showed an alarming amount of blood pouring out from the manâs⦠everywhere. The blood pearled and rolled off the armor from between the plates, skittering to the ground as whatever unknown force kept the offending substance away. Varrin let go of his sword and nodded, then took a step back. Hep held the dark-iron weapon in place, likely thinking that removing it would make the situation worse, which it would.
Hep lifted the front of his helm and summoned a hefty potion, muddled and glowing. Varrin studied Hepâs blood-soaked face as he tilted the potion back and downed it in one go. He had ruby scales, matching his armor, but unlike a Geulon they covered his entire head. They also looked thick and robust, closer to armor than something one might see on a reptile.
Hep grimaced after drinking the potion, exposing a row of sharp, carnivore teeth. Varrin looked from the man to the enormous hammer and anvil nearby and felt a pit form in his stomach.
He was starting to think that Arlo was going to win their bet.
Varrin recovered Kazandak as Hep finished another potion, heedless of any toxicity it might impart. The ruby warrior wrenched the dark-iron sword from his gut and handed it back to Varrin, who stored it away.
âNice sword by the way,â said Hep. âUgly, though.â
âIt is built more for function,â Varrin replied, without taking any offense to the comment. The dark-iron blade wasnât a product of his grandfather, rather a backup Varrin had procured on his own.
Hepâs body was engulfed in fire for a moment, burning away the blood on his face and presumably handling the wound in his gut. He pulled off his masterwork gauntlets and clapped his hands together, also covered in scales and ending in lethal-looking talons.
âAll right,â said Hep. âYouâve beaten the worldâs most dangerous crafter.â He gave Varrin a predatory smile. âMy Level 25 form, that is. This is my phase one build, so nothing fancy going on. Still, nearly twice your Level. Thatâs pretty impressive.â
âCrafter?â said Varrin. âIâd assumed Smithing was your support skill.â
Hep shrugged. âNo, Smithing is my highest-level intrinsic, believe it or not.â Varrin glanced at Hepâs armor again. He
believe it. âNow that weâre done, Iâve got some questions for you.â
âMany do,â Varrin replied. âIf it has to do with my build, I seldom answer.â
âAh, donât be like that, Lord Ravvenblaq,â said Hep with another smile. Varrin watched him from behind his helm, refusing to lower his guard or to play into the manâs âcharmâ. Hepâs smile faded and he turned to spit a wad of flaming⦠spit? onto the ground.
âFine,â said Hep. âLetâs start with the critique, and you can decide where to go from there.â
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âI am amenable to that,â said Varrin. He had no problem hearing the manâs criticisms. If Hep had committed to his final strike, Varrin would have lost. Whether the man would have died afterward was a matter of speculation. Varrin still accepted the win without questioning it, as was proper, but Hep was a superior berserker. There must be some lessons to learn.
âFirst, whatâs your Physical Magic skill level? Wait, no, you said no spoilers. Okay, Iâm assuming itâs under level 40.â Hep eyed him as though he could see Varrinâs face through the full ravenskull helm he wore. âIâm also betting your Spiritual Magic skill is higher. Or it was before you entered. If you really are Physical-attuned, then youâre slowing yourself down that way.â
âI was not aware that it mattered,â said Varrin. âAn attunement is a starting point. It does not govern your talent for the adjacent schools.â
âItâs your fundamental,â said Hep. âThe core of your magicks. The better you understand your attunement, the better youâll be with your adjacents. Listen, they all bleed into the next, why do you think theyâre arrayed in a wheel?â
âI am aware of the crossover,â said Varrin. âRegardless, your point is well taken. My recent trials have pushed me towards Spiritual. The drift has not been intentional.â
âThen you need to work on Physical. Thatâll help with your Bleeding. You started serving me a whole buffet of pain once you broke out those clone things, but Bleeding is what won you the fight.â
âTruly?â said Varrin. âEach of my Spiritual strikes must have landed for several hundred damage.â
âIâm pretty tough across Physical, Spiritual,
Dimensional. Yes, Physical is my best defense, but Spectral damage isnât some great weakness of mine. Also, I have a
of health.â
âI worried that the bleed was doing little,â said Varrin. âYour blood supply seemed endless.â
âIâm bigger than I look,â said Hep. âLots of blood to lose.â
Varrin glanced at the hammer and anvil again. âA
bigger, I presume.â Hep nodded, but didnât clarify further.
âSecond, your Rage burns bright, but itâs shallow. Any good berserker needs Wisdom to temper their anger, and while it seems like you have
, you donât have enough. Not with the stats you must be walking around with.â
Varrin grunted. âI have little use for the mana.â
âWhy?â asked Hep. âThere are plenty of spells that donât need Intelligence or Charisma. My own build allows me to use Strength instead of a caster stat once I enter a berserk state.â
âThat must be why you waited until late in the combat to deploy them.â
âYou got it,â said Hep.
Varrin considered what to tell Hep on the matter. âI seek purity of purpose,â he said. âI am committed to the martial path, and I have a line of buffs that forbid the use of mana.â
âThatâs a choice, but okay.â Hep raked a claw across his cheek, digging in between the scales to reach some unseen itch. âDo you have a passive slot open?â
âI do,â said Varrin.
âTry and grab a passive called Mana Void. Itâll kill your mana pool, but make Wisdom help out with stamina instead.â
âI glean many benefits from entering Berserk early on,â said Varrin. âHaving a higher threshold would delay it.â
âBleh,â said Hep, sticking out his tongue. It was forked. âMore stacks of Rage means more power. If youâre dancing around the Berserk âdebuffâ like you did with me, youâre leaving damage on the table. Besides, thereâs a level 40 Wisdom evolution called Eye of the Storm. Itâll double your threshold
your Rage generation, plus it prevents stacks from decaying until you want them to.â
âThat⦠sounds useful,â Varrin admitted. His Discerning Barbarian passive already effectively doubled his Rage generation. Another doubling would be potent indeed.
âI also saw you use Enrage,â said Hep. âThat grants stacks of Rage based on your Spiritual Magic level. While it makes me sick to admit it, if your Spiritual Magic is good enough, the higher threshold wonât matter. And Wisdom buffs perception. Everyone needs good perception. I saw you coming from a mile out. If this had been a real fight, Iâd have gone after you when youâd entered through the calderaâs flames. Youâd have been fucked.â
âPerhaps,â said Varrin. âAny other pointers to share?â
âBloodboil might be good, but you need Mana Void and I doubt you have
passive slots open.â Hep violently scratched between his scales again. âHmmmm. No, I think thatâs it. Your swordsmanship is incredible, your athleticism is fantasticâyou must have nearly as much Agility as Strengthâand your gearââ Hep spent a long moment looking at Varrinâs armor, and then at Kazandak. âI mean, itâs great. Really professional work.â
âI will deliver the compliment to my grandfather.â
âGrandfather? So you donât have some ridiculous amount of wealth, youâve got an inside man.â
âI have both.â
âAh.â Hep frowned. âOh well. Donât let anyone ever tell you being rich is some kind of problem. Itâs fucking great.â
âYes, I am aware of its advantages.â
âDo
have Smithing?â
âI do not.â
âAny reason for that?â asked Hep.
âThere has not been a need,â said Varrin. âIt would take me decades before I can produce anything to rival my grandfather, and my current skill set suits me.â
âYouâve got access to a man with that much talent, and you arenât going to milk it for all the training you can? Is your grandpa gonna live forever? Does he have a hundred hatchlings taking up the hammer for when he dies?â
This was the first of Hepâs criticisms that made Varrin flinch. Neither he nor his brother had followed in Papa Juniorâs path, and neither had his father. Perhaps there was some true insight there. Hep must have sensed Varrinâs discomfort because he didnât push it any further.
âAny questions for me?â asked Hep.
Varrin dismissed his guilt towards Papa Junior and focused on the inquiry. âWhat was that sword you used at the finish? It ended your Berserk instantly and dispelled my own at a touch.â
âOne of my favorite side pieces,â said Hep, pulling out the glimmering blade. He tossed it to Varrin and granted him permission to inspect it. âI donât have a great way to end Berserk, so I made that instead of wasting a skill slot.â
âA Brawling requirement?â said Varrin.
âBrawling has broad applications,â said Hep. âI figured out how to sneak in the Berserk dispel through that requirement. Itâd be easier with Spiritual Magic, maybe a requirement of 20, but fuck that. I did it my way.â
âAnd it serves to handle any enemies you encounter that are immune to Physical,â said Varrin. âA fine weapon.â He held it back out to Hep, but the ruby warrior grinned.
âBest part of this Dungeon is that it makes it cheap to replicate my less valuable equipment,â said Hep. âConsider it a prize for the win. Ah, but you have to admit you have Brawling before I let you keep it.â
Varrin couldnât hide his shock, even through his armor. The sword had to be worth at least sixteen diamond chips. It was a fortune, and it was one of this manâs
valuable items?
âI have Brawling,â Varrin was quick to admit with such a sword on the line.
âFigured,â said Hep. âNormally Iâd give you my main weapon, but it wouldnât be useful to you. Here, to make up the difference, Iâll let you pick one of these bits of jewelry Iâve got.â
Hep fumbled to pull a ring from his finger with one hand, then dug an amulet and two trinkets out from beneath his armor. He looked around for a moment until he spotted his other hand, then retrieved the severed limb and pulled another ring from it with his teeth. He handed (and spat) the items into Varrinâs palm. The amulet, both rings, and one trinket were made of different kinds of lustrous wood. Fireproof wood, apparently. The remaining trinket appeared to be made of bone.
Varrin was once again taken aback by the treasure that Hep so casually handed him.