Table Of ContentWIZ-WAR
Quick Reference
Setup - LOS (Line of Sight). You must Items.
1. Each player chooses a random sector. be able to see your target. Draw an Items can be picked up, discarded,
Arrange the sectors and place rewarp imaginary line from the point in the dropped, or thrown in a straight line up to
tokens as shown on setup diagram. center of your square to the point in 10 squares.
2. Each player places his home base and target’s square. If this line doesn’t cross After the first usage an item card must
wizard token at the center of his sector. door or wall, or any other solid non- stay revealed until discarded.
Each player places his treasures in the transparent obstacle, you can see you Dagger, magic stone
same sector on special markers near the target. Objects - unlike items objects can not be
home base. carried/thrown/picked up. Objects
3. Each player receives 7 cards. If a “Trap” usually can be attacked and destroyed.
is received on the deal, discard it and Objects may block LOS and movement.
redraw. Some objects may inflict damage and this
4. Player with highest die roll goes first. damage may be counteracted. Solid Stone,
If target is a door/wall draw a line to the Thornbush, any wall or door are objects.
center of that door/wall.
You Win if: Spell - a one-time magic action.
- LOM (Line of Motion) - basically Enchantment/Curse - spell that lasts for
A. 2 treasures from any other player(s) are
the same as LOS, but this is for throwing a certain amount of turns (duration-based
placed on your home base, or
items. There is no LOM through spell).
B. You are the last wizard alive.
transparent objects. If you can have LOS
through the wall with some spell, you do Attack.
You Lose if:
not have LOM through it.
You can perform only 1 attack during
A. Both of your treasures are resting Items, wizards and most of the creatures
your turn. No attacks are allowed during
on other players’ home bases, or do not block LOS or LOM.
the 1st turn.
B. Your wizard is eliminated. - Touch. Target must be in your
You can’t attack yourself or your
square, or on it’s border.
creatures. Your creatures can’t attack your
Turn Sequence
wizard or friendly creatures.
1. Main Phase - move your wizard (up to 3 - Use on your wizard Creature can attack only once each turn
squares), attack, use cards/objects/ items, - Use on opponent’s wizard and can’t attack on turn it was created.
control your creatures. You can do that in - Use on your creatures Walls/Doors.
any order. - Use on other creatures
Walls are destroyed after 20 points of
2. Pick Up Phase. You can only pick 1 item
damage, doors after 15.
during your turn (treasure is also an item). - Play one number card to set Creating Objects/Creatures.
Proceed to phase 3. duration (in turns) for an enchantment.
Objects/creatures can only be created on
3. Draw/Discard Phase. Discard any Without number card enchantment will
empty squares (without items, objects or
number of cards. Draw up to 2 cards. You last for 1 turn. First turn for enchantment
characters). Walls or doors can be only
can not have more than 7 cards in hand. begins when it is cast and ends at the
created on empty borders between 2
beginning of the next turn of it’s caster.
squares, not over another wall or door.
Card Types and Icons
Trading Cards.
- Movement points
- Attack card. You can make only 1 You may trade cards with any wizard in
(walking/flying)
attack during your turn (with attack your LOS during your turn or the target
- Health points
card or wizard’s punch) wizard’s turn.
- Attack value
- Counteraction. Use in response Cards in your hand.
(physical/magic)
to incoming attack. Can be used out Carried items are counted as cards in your
of your turn. hand (except treasure). Any active
Definitions
- Neutral. Use any number of enchantments, or creatures and objects
neutral cards during your turn. Treasure - a special item which placed on board are not counted as cards
- Number card. Use to increase can’t be thrown or discarded. Only in your hand.
movement of your wizard for that wizards can carry a treasure and no more Magic/Physical.
number(no more then once per turn). Also than 1 treasure at once. Depending on magic or physical attack
can be used with any other cards which you must use an appropriate
allows this (no more than 1 number per Home Base. counteraction.
card). If other card requires a number card Nothing and nobody can be Rewarp Tokens - Each pair of rewarp
and no number card was used, it is created or teleported on any home base.
tokens indicates edges where the sectors
assumed a number card with value of 1 When wizard is eliminated his home base
are connected. Characters may freely
was used. is no longer a home base.
walk, throw items and have LOS between
- Magic Stone. This magic item gives
these sectors.
you certain powers when you carry Character - any living creature including B C
it. wizards.
- it’s a Trap! Creatures - any character except
wizards. Monsters are creatures who can
A A
- Neutral/Attack,
attack. If a creature can carry items, it
Neutral/Counteraction.
doesn’t automatically means it can use
Type of these cards depends on how they
them.
were used. C B
WIZ-WAR
Setup Diagram
2 players 3 players 4 players
6 players
5 players
7 players 8 players