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About Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games (Video Games and the Humanities, 7)
This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities, both on an abstract theoretical level and by practical analytic example. Advisory Alenda Y. Chang, UC Santa Barbara Katherine J Lewis, University of Huddersfield Dietmar Meinel, University of Duisburg-Essen Ana Milosevic, KU Leuven Soraya Murray, UC Santa Cruz Holly Nielsen, University of London Michael Nitsche, Georgia Tech Martin Picard, Leipzig University Melanie Swalwell, Swinburne University Mark J.P. Wolf, Concordia University Esther Wright, University of London
Detailed Information
| Author: | Ylva Grufstedt |
|---|---|
| Publication Year: | 2022 |
| ISBN: | 9783110692259 |
| Pages: | 242 |
| Language: | English |
| File Size: | 3 |
| Format: | |
| Price: | FREE |
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