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Programming Game AI by Example PDF

2004·8.5 MB·English
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by Mat Buckland| 2004| 8.5| English

About Programming Game AI by Example

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Detailed Information

Author:Mat Buckland
Publication Year:2004
ISBN:9781556220784
Language:English
File Size:8.5
Format:PDF
Price:FREE
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