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(Not) In the Game: History, Paratexts, and Games (Video Games and the Humanities, 13) PDF

230 Pages·2023·3.3 MB·English
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by Regina Seiwald| 2023| 230 pages| 3.3| English

About (Not) In the Game: History, Paratexts, and Games (Video Games and the Humanities, 13)

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Detailed Information

Author:Regina Seiwald
Publication Year:2023
ISBN:9783110737691
Pages:230
Language:English
File Size:3.3
Format:PDF
Price:FREE
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