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GPU accelerated particle methods for simulating and rendering fire and water effects PDF

186 Pages·2016·2.98 MB·English
by  LyesTimothy
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by Lyes, Timothy| 2016| 186 pages| 2.98| English

About GPU accelerated particle methods for simulating and rendering fire and water effects

In this thesis, the use of particle systems as a method for simulating fire and water effects is explored, as well implemented using NVIDIA CUDA to parallelize the governing algorithms on the graphics processor .. Section 2.1 will provide a general introduction of particle systems and the way they

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Author:Lyes, Timothy
Publication Year:2016
Pages:186
Language:English
File Size:2.98
Format:PDF
Price:FREE
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