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About Game AI Uncovered: Volume One
Game AI Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks and cutting-edge techniques from 20 of the top game AI professionals and researchers, from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Outlaws and Legends, The Escapists 2, A Big Adventure, Call of Strike Team, GTI+ Club, Split Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I and u0026 II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Battle for Neighborville, Dead Space, and more. Contained within this volume are overviews and insight covering a host of different areas within game IA, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees and more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development in your own games but will spark ideas for new approaches. Dr Aitor Santamaria IbirikaDr Allan BruceAndrea SchielAndy BrownBruno RebaqueDale GreenDavid RogersDavid WooldridgeHuw TallissJohan HolthausenJohn ReynoldsJonas GillbergLaurent CouvidouMichele ErmacoraDr Nic MelderPaul RobertsRichard BullSarat RallabandiSteven DaltonDr Tommy Thompson
Detailed Information
| Author: | Paul Roberts |
|---|---|
| Publication Year: | 2024 |
| ISBN: | 9781032348506 |
| Pages: | 217 |
| Language: | English |
| File Size: | 20 |
| Format: | |
| Price: | FREE |
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