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About Comparison of Physics Frameworks For Webgl-Based Game Engine
This document compares three open source physics frameworks - Bullet, Cannon, and JigLib - that can be integrated into a WebGL-based game engine. The frameworks are tested for compatibility, correctness of rigid body physics, completeness of physics features, and performance. Bullet is found to be the best framework to integrate, as it is compatible, accurately simulates rigid bodies, has complete physics features, and performs well. The document aims to explore the potential for physics frameworks in WebGL game development.
Detailed Information
| Author: | ['Anthon'] |
|---|---|
| Publication Year: | 2021 |
| Pages: | 5 |
| Language: | English |
| Format: | |
| Price: | FREE |
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