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Basic Math for Game Development with Unity 3D: A Beginner’s Guide to Mathematical Foundations PDF

2019·35 MB·English
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by Kelvin Sung| 2019| 35| English

About Basic Math for Game Development with Unity 3D: A Beginner’s Guide to Mathematical Foundations

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine.What You Will LearnWho This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

Detailed Information

Author:Kelvin Sung
Publication Year:2019
ISBN:9781484254424
Language:English
File Size:35
Format:PDF
Price:FREE
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