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Augmented and Virtual Reality Technologies in Cultural Sector: Exploring Their Usefulness and The Perceived Ease of Use PDF

17 Pages·2022·English
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by ['Mahesh Gopalakrishnan']| 2022| 17 pages| English

About Augmented and Virtual Reality Technologies in Cultural Sector: Exploring Their Usefulness and The Perceived Ease of Use

This document summarizes a research article that explores the usefulness and perceived ease of use of augmented reality (AR) and virtual reality (VR) technologies in the cultural sector. The article discusses how cultural organizations can reuse digital content, exploit content for gaming, and enrich user experiences through AR/VR. While these technologies are important for cultural industries, little research has examined their benefits from the user and provider perspectives. The study aims to address this by conceptualizing usefulness to users and ease of use for providers based on case studies and research. It also introduces a framework for evaluating AR/VR projects in cultural industries.

Detailed Information

Author:['Mahesh Gopalakrishnan']
Publication Year:2022
Pages:17
Language:English
Format:PDF
Price:FREE
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